University of Free Knowledge
TS 227 · fol. 1

Dressed for the Arc

The arc's light is intense enough to injure eyes and skin in seconds, so a shade lens, safety glasses, gloves, and flame-resistant cover are the first step of every weld. · 9 min

A welding arc is the brightest thing most people will ever stand near. It is not only bright to look at: the same light carries ultraviolet and infrared energy strong enough to injure eyes and skin in seconds. That sounds like a reason to fear the work. It is actually a reason to dress for it. Every hazard in this folio has a piece of gear that answers it, and dressing correctly takes about ninety seconds once it is habit.

Guess before you learn

Across the shop, another welder strikes an arc and you watch it, bare-eyed, for two or three seconds. What happens to your eyes?

THE DEPTH DIAL — the same idea, younger or deeper
9–12

9–12

Arc radiation spans infrared, visible, and ultraviolet. The ultraviolet band does the damage: the cornea absorbs it strongly, and the absorbed dose injures surface cells that die and slough off hours later — that delay is why arc eye never hurts at the moment of exposure. Skin receives the same dose, which is why welders sunburn through an afternoon of short beads if their sleeves are up.

Intensity falls with the square of distance, so a glance across the shop is milder than a glance at your own arc — but reflections off bare walls and shiny plate carry ultraviolet around corners, so gear stays on for bystanders too. The shade lens is a calibrated filter: shade 10 passes roughly a hundredth of one percent of the arc's visible light, and even less of its ultraviolet.

arc eye

Photokeratitis — a burn of the cornea from the arc's ultraviolet light. Painless at exposure, gritty and light-sensitive three to twelve hours later, healed in a day or two. Fully preventable with a shade lens.

Retrieval Gate — answer before you continue 0 / 4

1.When does arc eye start to hurt?

2.Which of these can deliver an ultraviolet dose to unprotected eyes?

3.You wear safety glasses under the helmet. In one sentence: what job do they do that the helmet cannot?

4.Without looking back: name the four pieces of cover that go on before any arc is struck, and the job each one does.

How dark is dark enough? Filter lenses are numbered — the shade number — and higher numbers pass less light. The right shade depends on how bright the arc is, which mostly follows amperage: more current, more light. Before you see the published table, commit your instinct to pencil below.

Ink That Thinks — guess first; the answer draws itself.
Place your guess for the recommended filter shade at each of four stick-welding amperage settings: 40 A, 110 A, 200 A, and 280 A.

05010015020025030068101214arc current (A)filter shade number
Tap to place each point.
PLATE I Recommended filter shades for stick welding — guess in graphite, truth in ink.
ARC CURRENTMINIMUM SHADESUGGESTED SHADEunder 60 A760–160 A810160–250 A1012250–550 A1114
PLATE II Filter shades for shielded metal arc welding, per AWS guidance. When in doubt, start darker, then lighten until the puddle is clearly visible.
Why is this true?

Why is the rule "start too dark, then lighten" instead of the reverse?

Because the two errors are not symmetric. A lens one shade too dark costs you a clear view for a moment; a lens too light costs your corneas a dose you cannot feel until tonight. You can always recover from dim.

Eyes settled, the rest is skin. Ultraviolet burns forearms through a thin summer shirt; sparks land and roll, and synthetic fabric melts where they land. So the cover is specific: leather gloves, a flame-resistant jacket with collar and cuffs closed, cuffless pants over leather boots — sparks find open cuffs and pockets with remarkable reliability — and no frayed edges anywhere. Cotton chars; polyester melts into the burn. Dress-out has a fixed order, because a fixed order is what turns gear into habit rather than a checklist:

01CoverFR jacket on, collar and cuffsclosed; cuffless pants over02GlassesSafety glasses on — they stayon for the whole shift03GlovesLeather gauntlets, dry andwithout holes04HelmetHood on, shade checked; itdrops last, just before the arc
PLATE III Dress-out, in order. Ninety seconds, the same order every time — repetition is what makes it automatic.

Choose the lens for a 90 A job — the steps fade as you master them

1
Find the current band in the shade table
90 A falls in the 60–160 A band
2
Read the suggested shade for that band
Suggested shade: 10
3
Decide which direction is safe to adjust
Darker (11) is fine if glare bothers you; lighter than the minimum (8) never is
Retrieval Gate — answer before you continue 0 / 4

1.You are stick welding at 200 A. Using the AWS guidance, which suggested shade number do you reach for?

2.Your auto-darkening lens fails to darken for a split second at the strike. What has your eye received?

3.Match each piece of gear to the specific job it does.

Shade lens
Safety glasses
Leather gloves
FR jacket

4.Why do cuffed pants and open shirt pockets matter to a welder?

That is the whole outfit and the reasoning behind it: the arc emits light strong enough to injure in seconds, and every piece of gear intercepts a specific part of that light or the sparks that travel with it. Next folio: the hazards you cannot see at all — fume in the air you breathe, and fire that waits until you leave.

Note

Auto-darkening or fixed-shade lens is a preference; the shade number is not. Whichever helmet you buy, check that the number on the cartridge matches the amperage you run.

Practice — new ink and old, interleaved

1.Which statement about arc eye is accurate?

2.Put the dress-out sequence in its taught order.

  1. Flame-resistant jacket on, collar and cuffs closed
  2. Safety glasses on
  3. Leather gloves on
  4. Helmet on, hood dropped last before the arc

3.Stick welding at 120 A — what suggested shade number?

4.Why does the gear stay on even when you are only watching someone else weld?

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