University of Free Knowledge

The Signal School · mass media, journalism & screen

Animation & Motion Graphics

Making still things move — timing, spacing, weight, and the old rules that govern every frame.

Call №AccessionBand
TR 897.7 The Twelve Principles: Timing, Spacing, Weight

The Disney-era fundamentals that still hold — squash and stretch through appeal, drilled with a bouncing ball onward.

Syllabus · 3 units · ~20 hours

Unit I — Motion Basics
Timing and spacing: the whole trick · The bouncing ball, honestly mastered · Ease in, ease out, and arcs

Unit II — Weight and Force
Squash and stretch without rubber · Anticipation and follow-through · Overlapping action and drag

Unit III — Performance
Staging: one readable idea per pose · Straight-ahead versus pose-to-pose · Exaggeration, solidity, and appeal

EnthusiastcoreNot yet inked—opens Fall 2026.
NC 1765 Character Animation: Walks, Takes, and Acting

Making a drawing think — walk cycles, weight shifts, and performance choices that read from across the room.

Syllabus · 3 units · ~30 hours

Unit I — The Body
The walk cycle: personality in eight frames · Weight shifts, balance, and force · Runs, jumps, and physical comedy

Unit II — The Face and the Take
Expression change: the thought before the move · Lip sync: shapes, not letters · The take, the double take, the slow burn

Unit III — Acting
Filming reference without copying it · Playing the scene's intention, not the words · Two characters: staging a relationship

UndergradadvancedNot yet inked—opens Fall 2026.
TR 897.7 Motion Graphics: Type and Shape in Time

Design that moves — animated type, transitions, and the choreography of information on screen.

Syllabus · 2 units · ~18 hours

Unit I — Design in the Fourth Dimension
Keyframes, curves, and the graph editor · Easing as a design decision · Hierarchy over time: what enters first

Unit II — The Working Repertoire
Animated type that stays legible · Transitions: cuts the eye forgives · Explainer structure: script, boards, animatic · Rendering, codecs, and delivery

UndergradcoreNot yet inked—opens Fall 2026.
TR 897.7 3D Animation: Rigs, Curves, and the Graph Editor

The animator's half of the 3D pipeline — posing rigs, splining, and cleaning curves until the motion sings.

Syllabus · 3 units · ~30 hours

Unit I — The Pipeline and the Rig
Where animation sits: model, rig, animate, render · Controls, constraints, and what not to touch · Blocking in stepped mode

Unit II — Splining
From blocking to splines without mush · The graph editor: reading motion as curves · Polish: arcs, overshoot, and moving holds

Unit III — Shots
A weight lift: force made visible · A simple body-mechanics shot, start to finish · Playblasts, dailies, and taking notes

UndergradcoreNot yet inked—opens Fall 2026.
TR 897.5 Stop Motion: One Frame at a Time

The most patient art form — armatures, sets, and the small daily miracle of a puppet that appears to breathe.

Syllabus · 2 units · ~12 hours

Unit I — The Setup
Camera lock-down and consistent light · Puppets: wire armatures and clay · Frame rates: ones, twos, and choices

Unit II — Shooting
Increments: how far to move between frames · Onion skinning and checking your work · A ten-second shot, planned and finished

EnthusiastintroNot yet inked—opens Fall 2026.
The Call Slip — search everything Ctrl·K / ⌘K